Title: For Baby's Sake animation content
Client: For Babies Sake
Studio: Snappin' Turtle
My roles: 2D Rigger, Lead Animator, Technical & Art Direction

Scene animated by me. All character designs by Polly Playford

Note: some of the videos made have been used in an app and aren’t directly available on the open internet however select elements and clips have been used here with the charity’s permission, for which I am very grateful.

I was lucky to work as a technical director, producer and animation lead on a substantial project for charity For Baby’s Sake for the first half of 2021. Project had around 100 deliverables, including hero films, social content and even Lottie animation for app use. The most sensible thing I could do to help the team reach a key deadline at the end of April for the main films was to fix down our cast of characters and crucially create some rigs to speed up the animation process.

There were about 10 artists working on the project, with at least five animators at any one time. Not everyone had worked with rigs, so whether that was the illustrator creating the characters or some of the animators that has more traditional hand drawn approach, it was going to need clear guidance on how these were designed for and animated. A rig, for the benefit of readers outside of the animation world, is like creating a mechanism that can connect multiple components and their movements together. Imagine you're moving an arm - you just want to think about waving that hand, not thinking about every last angle each part from wrist to shoulder should be at - and that’s why you rig.

The charity works around matters relating to domestic abuse, so the tone and style had to reflect that and couldn’t be cutesy. We did need a sense of feelings, so facial rigging was needed on all characters. To allow for turnaround time, we decided early on that we couldn’t have characters talking and that there would be a limited number of angles the characters and head directions would have. This meant we also had a cutout or replacement style for things like the mouths, and despite the limits of these choices in practice the animators were able to have us really feel the emotions of these characters, often in challenging scenarios.

Scene animated by Alex Crowley

I rigged a cast of about 16 characters, both adults and children. I even rigged a few props and backgrounds to save animators time as they waited for all assets to be ready. I’m pleased to say we hit that deadline, which is just as well as two weeks later I welcomed my daughter Rose into the world.

On example of a prop rigged I rigged in animation on single slider to save time in principal animation.
Prop artwork on the projects by Melaine Chadwick.

On example of a prop rigged I rigged in animation on single slider to save time in principal animation.
Prop artwork by Melaine Chadwick.


There's so much more I could say about this project, I just wanted to give you some insight into the character rigging specifically. Below I've put an extract from one of the films that ddn't have characters - it's my animation, but the real genius is credit to artist Ilan Sheady who createed background assets for the entire project. The project was full of very talented people.